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Student Project Examples

This page carries only a few samples. For more examples of Students' Work, please visit each individual course page.
Also, take a look at current work in NICC:

Some interesting examples of Television Advertising Film, Cinematography, Composited Animation, Concept Animation and Packaging Design. The Packaging Design project won this NICC student a higher-studies full Master's scholarship to IED Milan (Italy), one of the most prestigious Design Schools in the world. The IED scholarship was won against global competition from elite Design Schools in Europe and other parts of the world. The Short Film, 'Mithya' is an excellent example of a Thriller-with-a-Twist. Enjoy it! There ia also an amusing 3D interpretation of what it feels like to do Assignments at NICC, and some interesting exaples of composited and photoreal animation.

Note: All examples shown on this page are NICC Student Work / NICC Demos. These are non-commercial college projects and the right to logos and trademarks belong to the parent company concerned. NICC does not directly or indirectly claim association nor own any rights to the same.

Student Projects  (UG 1st Year):   Board-Game Design

Students of the first year Undergraduate Twinning programs were given a challenging project brief to design a game with a theme "The Game of Life". The brief was inspired by the current trends in gaming, where the player is limited to a virtual space.
The conceptual challenge was to observe and examine various rules, objectives, and obstacles in life and translate the same to a game. Students were challenged to meet the technical objective of envisioning and creating a physical prototype of the game using various materials and techniques. The result was a multitude of creative and innovative games that are engaging, motivating, fun, yet with a learning twist.

Student Projects  (PG) :  Interactive Print

Take a walk. You can go almost anywhere in today’s urban landscape and your mind would have seen numerous posters, bill boards, pamphlets, perhaps TV screens playing ads, music or some form of information, all vying for your attention. It is everywhere. Now, try and remember any 2. Chances are you can’t. And you’re not the only one. There is a term for all of this. It is called ‘media Saturation’. Millions in cash is spent on churning out thousands of posters, ads and other forms of print by sponsors hoping that the message gets across. Research puts the average attention span of the average person at anywhere between 1 second to 3 seconds if said person is looking for something.

No one can dispute the reach and worth of print media but how can it dodge the despicable title of being and ‘advertisement’ and hold one’s attention? Nobody would be interested in yet another print ad for car .. Not unless it honked out at you from the page. Stop the presses! That was it. That is what is necessary. Inter-activity. Print ads that can sense the user’s movements, touch or weight to trigger a message. Exploring this niche was the objective of the National Institute of Creative Communication’s (NICC) quarter 2 project for the students specializing in advertising and print media design.

Students made catalogues for musical instruments that actually played notes if certain keys on the piano were pressed on the page, a magazine ad for India’s new Supercar whose revving engine could be heard and lights on its speedometer lit up as it went faster. Of course, you could turn off the ‘engine’ when you wanted to but hey, that got people’s attention. What if you could walk by a wall at a movie theatre and suddenly see a part of it light up advertising a new movie with and have its sound track play a few beats. Wouldn’t the manufacturer of a an underwater watch love to see a photo of said watch underwater, whose dial would glow just like the real thing if you approached it? It is precisely that little bit of magic that the students created for the semester project. Integrating electronic sensors, print, 3D imaging and other cutting edge technology to make print communication jump out and engage the view like none other. It is very likely that if this were a year or so in the future, this page may just talk to you.